Whatnot’s annual GMV hits $2B, introduces new rewards program

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Whatnot, the livestream marketplace platform for trading card collectors and sneakerheads alike, announced on Wednesday that its annual gross merchandise volume (GMV) surpassed $2 billion this year. 

The GMV milestone comes on the heels of its recent product launch: Rewards Club, a customizable loyalty program where sellers can create their own rewards for buyers to earn, including coupons, free shipping, and access to exclusive shows and merchandise. 

Whatnot’s new growth metric not only underscores the company’s strong momentum but also highlights the growth of the live commerce business in the U.S., though it’s still far behind China, where livestream shopping is a $512 billion business.

Whatnot revealed the figure alongside its annual “State of Livestream Selling” report, which found that the top 500 sellers each sold $1 million or more on the platform. Additionally, two-thirds of sellers (66%) earn more than $10,000 per month through livestream selling, and 1 in 4 sellers make over $300,000 annually. Over 175,000 hours of live streams are hosted each week on Whatnot. 

Despite Whatnot being popular among millions of users, the rise of competitors in the space poses a significant challenge for the five-year-old platform. Whatnot launched four years before TikTok Shop entered the U.S. market; however, the short-form video app is already way ahead. TikTok reportedly plans to expand its U.S. business to around $17.5 billion in GMV this year. 

Meanwhile, one of Whatnot’s direct competitors, CommentSold, claims to have facilitated the sale of more than 180 million products with over $4.4 billion in lifetime GMV.

One of Whatnot’s biggest differentiators is that it was initially created for selling trading cards, comic books, and memorabilia. It has since expanded to support a wide range of categories in order to garner traction, such as fashion, beauty, electronics, and even live plants. Regarding app installs, Whatnot has garnered an estimated total of 11 million first-time downloads, according to Appfigures.

Image Credits:Whatnot

Whatnot aims to stay competitive with its rivals by introducing a rewards tool for sellers to help encourage repeat purchases and interaction. The new Rewards Club feature enables buyers to complete specific achievements to progress through the Bronze, Silver, Gold, Platinum, and Diamond levels to access more and more rewards. Each seller establishes their own criteria for accomplishments and rewards for each level.

To unlock the Bronze level, buyers need to either make a purchase from a seller, spend a minimum of $10 on their products, or watch at least three of their live shows for ten consecutive minutes. To reach the Silver, Gold, Platinum, and Diamond tiers, buyers must buy a specific number of products from the seller or spend a predetermined amount of money.

Rewards Club has been available to a group of 160 beta testers for a few months now, and the company reports that it has shown promising results. When using the program, buyers increased their spending by 12%, and sellers experienced a 12% boost in hourly sales. In addition, the number of repeat buyers making two or more purchases from individual sellers increased by almost 20%. 

The program is now available to all eligible sellers who have demonstrated “an ongoing record of success on Whatnot,” as explained by the company. To qualify for the Rewards Club, sellers must have completed 50 orders, earned over $1,000 in lifetime sales revenue, been active for at least 30 days, and have a seller rating of 4.7 or higher. They also can’t violate Whatnot’s guidelines.

Rewards Club operates on a seasonal basis and resets every three months. The current season began on September 9 and runs through December 2. 



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Lisa Holden
Lisa Holden
Lisa Holden is a news writer for LinkDaddy News. She writes health, sport, tech, and more. Some of her favorite topics include the latest trends in fitness and wellness, the best ways to use technology to improve your life, and the latest developments in medical research.

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